For Sprint Two, we were tasked with upgrading our painting tool we created in Sprint One. The upgrades consisted of implementing a time-based paint object clearing functionality, adding modifiable paint stroke size, glow, and opacity features using user interface sliders. We also had to create a model 3D clock, connect it to a system time, and allow the user to change the time of day to complement the user’s painting experience. My user interface looks much improved from Sprint One because I used buttons, a toggle, clock, and more. I used Unity, Visual Studios (C#), a clock tutorial created by catlikecoding, and the YouTube lectures and lab times to complete the project. 

StatusReleased
PlatformsHTML5
Authorshanad22
Made withUnity

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